Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - TFGE |
Era |
AoH D - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
The Lords of the Welkin are powerful both in standing with the King and strength on the battlefield. They stand as a shining pillar of might to rally the troops and lead them into the fray. Never cowering away from a fight, Lord's are excellent generals. Although not always a general, in order to have the title you must have accumulated enough wealth and power to be granted this name. Therefore one knows that if they fight a Lord, they fight one who has worked long and hard on attaining their standing.
Special Notes: The leadership of this unit enables friendly units next to it to deal more damage in combat, though this only applies to units of lower level.
Advances from: | Mentor |
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Advances to: | |
Cost: | 56 |
HP: | 74 |
Movement: | 5 |
XP: | 151 |
Level: | 3 |
Alignment: | lawful |
ID | Welkin Lord |
Abilities: | leadership |
Ring Blade blade | 7 - 5 melee | ||
Sunburst fire | 6 - 5 ranged |
Resistances: | |
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blade | 0% |
pierce | 10% |
impact | 0% |
fire | 0% |
cold | 0% |
arcane | 20% |
Terrain | Movement Cost | Defence |
---|---|---|
Castle | 1 | 60% |
Cave | 3 | 30% |
Coastal Reef | - | 0% |
Deep Water | 2 | 40% |
Flat | 1 | 50% |
Forest | 3 | 30% |
Frozen | 2 | 20% |
Hills | 1 | 60% |
Impassable | 99 | 40% |
Mountains | 1 | 70% |
Mushroom Grove | 3 | 30% |
Sand | 1 | 50% |
Shallow Water | 1 | 50% |
Swamp | 1 | 50% |
Unwalkable | 2 | 40% |
Village | 1 | 60% |